Time of the Sword is an AAA story-driven combat-based action video game in a modern setting for players enjoying deep interactive narrative experience, psychological character arcs, and rich high fantasy worlds. This project is still in process.
For centuries, the battle between good and evil has raged on, with the world’s fate hanging on the blade of a sword. Through it all, the ancient heroes have stood vigilant, guarding the realm from harm.
When the otherworldly Shadows threaten to invade and slaughter all life again, Finist the bogatyr is eager to stop them and avenge the betrayal and murder of his friend and leader Ivan by the sorcerer Koshchei.
Yet, the line between good and evil blurs, a rift emerges not only amidst the realms, but among the bogatyrs. Finist has to confront his own beliefs and seek out the truth that could save the world from certain doom.
What I do
For this project I:
- Craft a compelling and coherent main plot that spans over 30,000 words, skillfully weaving it into the game’s core mechanics to resonate with players.
- Build a rich and complex game universe, providing a sense of coherence, tying together various game elements in a cohesive way to make gameplay more exciting.
- Develop a cast of complex and nuanced characters, each with their unique growth arcs and personalities that deeply connect with players, enriching the game’s storyline.
- Deliver character development through dynamic boss fights and game mechanics, allowing players to experience compelling character arcs and key moments firsthand.
- Produce high-quality in-game texts, including dialogues, to establish immersion, provide context and create player agency.
- Establish scripts for all in-game cinematics to advance the plot, convey important information, or provide an entertaining break from gameplay to enhance overall enjoyment.
- Create immersive lore based on Slavic folklore, adding depth and richness to the game’s world.
- Design locations, weapons, enemies and other elements in the game from a narrative perspective to create a more believable game world, contributing to the game’s overall atmosphere.
- Collaborate with the game design and art team to ensure that all narrative elements are seamlessly integrated, creating a nuanced and detailed game world to give my players a more fulfilling and satisfying gameplay experience.
- Craft scripts for game trailers to set the tone, build anticipation, showcase game features, and provide backstory and context.